


(you MUST use a T-block), and the overhang will block the I-block until you clean it up somehow.Īnyway, I argue that going for Tetris should be a stronger strategy. TSD keeps the "hole" open for an emergency Tetris if the opponent starts to spike you (an incoming I OR T block can be executed).Ī TST overhang blocks the hole however forcing ordering. My recommended strategy is: TSD for upstack, Tetris for downstacking. Upstacking for a Tetris is grossly inefficient compared to Upstacking TSD or TST. Just don't upstack a Tetris, and you'll do fine. 3-garbage lines cleared is 7-differential, and 2-garbage lines cleared is 6-differential.Īs such, even a 2-garbage + 2-upstack Tetris is more "garbage differential efficient" than all TSpin Doubles, while a 3-garbage+1-upstack beats a pure-upstack TSpin Triple. TSD into 1-line of garbage is 5 garbage differential (+B2B) (1-line of upstack, 1-garbage cleared + 4 damage sent + B2B).Ĭounter-Tetris is 4-garbage lines cleared, 4-damage sent+B2B (8-garbage differential).

TST into 1-line of garbage is 7 "garbage differential" (2-lines of upstack, 1-garbage cleared + 6 damage sent + B2B). (and a TST will block your garbage hole until the TST is executed AND the overhang is somehow cleared). As such, TSpin Triples and TSpin Doubles can at best, clear 1-line of garbage. It is impossible to build a TSpin Triple out of garbage, you MUST create a specially crafted overhang. This ideal doesn't always happen, but its far more powerful than a TSpin Triple. That's a "effective garbage differential" of 8-lines (+B2B) (you lost 4-garbage, while dealing 4-damage to the opponent). Tetris however is a downstacking / defensive strategy.Ĭonsider a "Counter-Tetris": You clear 4-lines of garbage, while dealing 4-damage (+B2B). You are correct in that TSpins are a great upstacking strategy. Its great to see another good Guidelines player discussing these issues :-) Its clear you have a lot of experience in this matter.
